Failed to create display error in starting jmonkeybuilder 1.8


#1

I installed jmonkeyBuilder 1.8.0.msi and when I run it shows this error:

Failed to create display
RendererException: OpenGL 2.0 or higher is required for jMonkeyEngine

how can I solw it?


#2

Does the version 1.7.2 work on your machine?


#3

I used 1.3


#4

what is 1.3?


#5

vrsion of jmonkeyBuilder


#6

so the version 1.3 works, right?


#7

yes


#8

which graphics card do you have on your manchine?


#9

Name NVIDIA GeForce GTX 960M
PNP Device ID PCI\VEN_10DE&DEV_139B&SUBSYS_1D8D1043&REV_A2\4&77C4408&0&0008
Adapter Type GeForce GTX 960M, NVIDIA compatible
Adapter Description NVIDIA GeForce GTX 960M
Adapter RAM (1,048,576) bytes
Installed Drivers C:\WINDOWS\System32\DriverStore\FileRepository\nvamwu.inf_amd64_d4715679184092a8\nvd3dumx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvamwu.inf_amd64_d4715679184092a8\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvamwu.inf_amd64_d4715679184092a8\nvwgf2umx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvamwu.inf_amd64_d4715679184092a8\nvwgf2umx.dll
Driver Version 21.21.13.6909
INF File oem54.inf (Section124 section)
Color Planes Not Available
Color Table Entries Not Available
Resolution Not Available
Bits/Pixel Not Available
Memory Address 0xDE000000-0xDF0FFFFF
Memory Address 0xC0000000-0xD1FFFFFF
Memory Address 0xD0000000-0xD1FFFFFF
IRQ Channel IRQ 4294967280
Driver c:\windows\system32\driverstore\filerepository\nvamwu.inf_amd64_d4715679184092a8\nvlddmkm.sys (21.21.13.6909, 13/12 MB (13,754,936 bytes), 14/12/1395 07:05)


#10

are you shure that you launch jMB using nvidia card, not intel graphics?


#11

no
but now I try jmonkeyBuilder 1.7.3 and it works correctly.


#12

hm, could you try to launch 1.8.0 from terminal? I want to see full exception of this problem…


#13

any news?


#14

I removed jmb version 1.8 and installed 1.7.3.
but in JMB 1.7.3 when I want to convert a .blend file with some texture packed in it , to j3o it shows missing texture.

https://yadi.sk/i/HVJrZl7H3XENKd

https://yadi.sk/i/izJIB3bp3XEQb4


#15

It isn’t good option to store textures inside a .blend file, I think your textures should be separated in your asset folder.


#16

The same problem before and after updating my driver. I checked the supported OpenGL version and it was 4.3 @javasabr does it from jme or jmonkeybuilder?
Capture
Capture2


#17

Checked where?

On the web or by running a GL extension viewer on your system?


#18

by this program Geeks3D GPU Gaps Viewer and another program


#19

Ok… just thought it was weird to include a screen shot of unnecessary info but not a screenshot of that. So I thought I’d ask.

Not sure what to say about your issue.


#20

it’s what @javasabr asked for in the comments :sweat_smile: