I’m using fancy car with some city model downloaded from sketchfab and the car behaves strange when put inside that city model (see sample video). When put on a simple Box it works fine (stable). I’m trying to understand what should be done (maybe tuning the suspension?) in order to make it work fine with this city model?
I think your city model floor needs more triangles.
- What’s the physics time step?
- Car has the same scale in both tests?
- Can we see it with physics debug enabled?
Thanks Guys. I found the issue. I didn’t use MeshCollisionShape for this static city model and it seems that it is mandatory for this kind of models (static). Instead, I have used CollisionShapeFactory.createDynamicMeshShape(model) which was much less accurate and much much slower to produce