The folks at Unity 3D did a talk about “Fast mobile shaders”.
The slides are definitely general-purpose enough to be applicable to game technologies besides Unity. Certainly worth a look for anyone who’s trying to make a high-end Android game with advanced shaders.
Here’s the PDF:
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I actually read the whole thing. Was quite interesting.
It would be very hard to make jME3 run with all its effects on mobile platforms … You might even need to tweak the core. Things that might help: enabling vertex lighting or low quality lighting, using aggressive LOD, reducing # of verts, # of objects on screen, etc.