Kicking off this month’s thread with some debris particle testing.
Every time a module is obliterated a debris object is spawned which is a particle emitter that emits 7 particles and then waits until they are dead then deletes itself (this takes about a minute). No lag whatsoever. (For now )
Another note, all current 3 weapons have been completely redone effectwise and also the way the hits are calculated. Lasers and plasma guns are now hitscan and the flak cannons spawn a jbullet rigidbody shell that listens for its collision and detonates, damaging eveything in a few block radius. (video incoming)
Edit: I now realised that it looks like each piece of the debris is its own particle, which is not the case. In fact it looks like this (2x2):
These were adapted from Rebel Galaxy’s assets just for testing out my code but aren’t going to be used for obvious reasons.