My gui library, in a very early stage of developpement.
This video if more a "proof of concept" for the virtualdevice stuff (a new way of handling inputs) and the use of the graphics class in in-game objects. The mouse should work on non-rectangle shapes, as it's based on the texture coordinates of the collision triangle.
I am NOT working on shaders, so the fact that the screen just reflect light like the wall is something completly not related with my library.
I still need to fix the bug with the line thickness though.