Flipping a texture upside down?

Hey Guys.

All my textures come in upside down.  Is there something I can set in the tetxure to tell the system to flip the Y coordinate?



If you are using TextureManager try TextureManager.loadTexture(…,…,…,…,  true) - the true is for flipped

TextureManager.loadTexture(…,…,…,…,  true)  won't work for dds files, though - you'll have to invert your model's texture V coordinates in that case, or flip the image externally.

I tried texture.setScale(new Vector3f(1,-1,1)), but the result looked more like (1,0,1) - and I don't know for sure what space that transform works in anyway.