Hey Guys.
All my textures come in upside down. Is there something I can set in the tetxure to tell the system to flip the Y coordinate?
Thanks
JK
If you are using TextureManager try TextureManager.loadTexture(…,…,…,…, true) - the true is for flipped
TextureManager.loadTexture(…,…,…,…, true) won't work for dds files, though - you'll have to invert your model's texture V coordinates in that case, or flip the image externally.
I tried texture.setScale(new Vector3f(1,-1,1)), but the result looked more like (1,0,1) - and I don't know for sure what space that transform works in anyway.