Having heard of an upcoming jme assets store, I’ve finally decided to give away all of the game resources I was using for the racing game I was developing, plus more other side projects. And they all free.
So I’ve finally decided to create a site dedicated for 3d models only at https:// vts3dmodels.atspace.cc. For now it’s has the same content minus google drive hosting. But more 3d models and bvh files to come
Please note that submissions to the asset store will require them to be in jmonkey j3o format. The whole point is that they are ready to run - and don’t require converting or any other form of manipulation. They should “just work”.
That’s not a problem, I just need to add another download to the existing models with j3o file format with it’s material. But the download will redirect to a third party website still?
The download will not be stored on a 3rd party website - it will be stored on our own server and useable as a maven/gradle dependency.
Regarding the asset store - there have been a few weeks of server stuff going on - hard drive crashes, migration, etc… that I had to chime in with, so it pushed me back a bit - but literally 10 minutes ago I managed to get it up and running on the server. It’s written and being tested now - so not long!
We try to keep j3o as backwards compatible as possible. It is true that a j3o made with a newer version of JME might not run on an older version… but in general we try to make sure they other direction works.
But since the whole point is to have a JME-ready model then there really isn’t any other choice.
I kinda think that making a j3o from a blender file being one click (or one cmd call)… it’s kind of fine?
I’m very happy about an asset store whatever the choice, just currently think it could be best to allow people to load blend files too if they wish… would also allow people to modify them if they need to.
Anyway, quite excited by that project whatever the decision.
If such a thing existed then it would be great. Man-years have gone into it so far with no real success. Just try to pick random models from blendswap and try to get them into JME in one click. “Oh, but you have to apply transforms… then swing a dead cat over your head nine times. No… counterclockwise you idiot, didn’t you read the tutorial?!?” Or… you know, let the other person go through that and I just load the j3o.
Sure… as long as there is a ready-to-go j3o. Else there are other places to upload assets already if all you want to upload is a .blend.
Oh, I’m talking of blend files ready to be imported in the engine. Just, instead of already being right-clicked (or cmd’ed), they wouldn’t already be. Or the blend and j3o files would be available… or only the j3o or only the blend. Could force a j3o available if wanted, ofc.
The problem is different versions of blender produce different results. You may be using the currently supported version now, but in 6 months, 2 years… Who knows - but we do know and can control j3o files - which is why it’s essential that there is at least a j3o file.
Okay what benefit does one get from submitting an asset? Does the asset store at least provide some kind of external reference like submitter’s address?