i got some problems now with performance cause of to much single Spatials (i hope) and i want to fuse them now. But its a random “terrain” Basically some random set fields and alot of fields get thinkg liek trees and whatever. This are all totally static and dont change during the Game but they are not alwasy at the same position so i need to fuse them in Code dynamically and i got no idea how to do that. Is that even possible?
The keyword for this is GeometryBatchFactory.