Sometimes bad things need to happen before change happens.
We’ve been thinking about quite some time on how to make jme more popular again, because currently we’re a really small niche.
We’ve formed the idea of showcase, but back then I could not gather enough momentum, no one really cared.
Now things are different, so I thought I’ll give it a try again, this time involving the entire community.
My idea was to release a high quality engine showcase video proving that we’re more than just a PlayStation 2 engine, graphics wise. I thought we can combine this with an actual game (so the video is just a screencap), where we show off the whole ecosystem. The game will be Open Source, so everyone can see how those things are achieved.
My plan is to make it like these theme park rides, which ride slowly through some scenary and you don’t even know where too look at because there’s so much to discover and then you hear a sound, turn around, and see a lot of other different stuff. Combine this with like some kind of museum style with different rooms.
You can either move around as you want or you can use the automatic mode (which is for the movie), which will just move the camera for you.
For one room, I’ve imagined some kind of bloom showcase, based on TRON. You are in a completely dark room, but [I don’t know how yet] some motorcycles will pass you bye very closely having a bright colored light with bloom, leaving a trail. The light will really bloom over a lot. Apart from the bloom, this will also be a showcase for jmePhonon
which is a SteamAudio binding, kind of like hyper-stereo.
Then I imagine another room, where monkeys are about to discover fire. You see monkeys and hear some far thunder and upon entering the room, a lightning strikes their wood and they start jumping around confused and you hear loud thunder and maybe some full-screen quad flashing. Here we’ll see effekseer fire probably but certainly for things like the smoke, maybe even some kind of slight fog. We will also see animation for them and have phonon
again, like you can hear them scream if you get close to them (and if not you hear reflections and stuff, the fire, the thunder, you know.).
Now what about you:
In general what do you think about this? I know it will be a big project and assets are key, which most of you aren’t professional with, but I guess it’s important for the future and a big sign. Our current assets/screenshots just shine a rather bad light and the video might be seen by potential new users.
There’s been discussion about that the engine code/API is problematic, but that’s for another story and given the success of 3.0 which had all these issues, I guess we mostly lack marketing at first.
Can you commit an idea or two? Maybe you can also think inversly, how would you bring in project x
.
For instance we should bring in Minie, I think we can have some ragdoll fun, maybe also something with terrain and realistic 4x4 vehicles, maybe some jungle? Who knows. Bring it on!
I guess that can be a really interesting project on multiple fronts (we’ll learn about issues with jme, build up a documentation on how to achieve X and Y, work collaboratively and see what’s possible already).
And maybe we are even lucky enough for paul to compose some music