Updates (4/15/21):
- Fixed massive Vector3f constant claiming bug (thanks pspeed).
- Fixed map generation bug.
- Implemented “Masterminds” that you’re trying to kill instead of finding a simple goal.
- Implemented pre and post game animations. You start out by dropping from a helicopter, then you get picked up again at the end.
- Changed name to “Maze Assassin” (menu not updated yet).
- Implemented game start countdown so you don’t immediately get mobbed.
- Maze generator removes all unnecessary blocks to help performance.
- Finally, the maze generator forms possible mazes every time!
I still have yet to win the latest version
Some more updates (4/17/21)
- Path etching for maze generation now tends to go in a main direction.
- Made levels (1st level: only Badguys; 2nd level: Badguys and Badbots; etc).
- Made a developer cheat thingy so it’s easier to test.
To do:
- Hand positioning (help: Gun/Hand Positioning)
- Bullet holes (help: Splating a Texture on a Face)