I wanted to start playing with all those maps and that’s why I made a normal map using AwesomeBump.
In Blender everything renders nicely (you actually don’t see that much of a difference, a bit noice, a few scratches) but once I load the file into the SDK it is rendered plain white.
When I now generate the Tangents (Is there a way to do this without selecting each seperate geometry?) the Texture just “changes”.
See the Image below:
The Table you can see on the bottom is rendered without a normal map.
All the others are rendered using normal mapping and tangent generation.
lol, it gets even worse ingame.
It would look acceptable with that noise but depending on the view-angle it seems to be pulsating (refreshing 3 times a second and recalculating the noise).
Each Pulse the whole scene gets shaky