How much is jME support to Geometry and Tessellation Control/Evaluation shader complete? Is there any documentation or example about it? Because the Wiki reported no support for them some time ago.
Also, are them integrated in the Shader Nodes system?
Something something setting the Parallax map material param on lighting.j3md sets tessellation to active. Nobody’s ever managed to quite explain where the hell can one get a proper bloody parallax map however.