Geometry Shader with GL_TRIANGLES_ADJACENCY

Hi, :slight_smile:

Thank you for working on jME.

Regarding Geometry Shaders, which are currently supported by jME, can one use GL_TRIANGLES_ADJACENCY for a Mesh?

Mesh.Mode does not list this in the enum, so I suppose it is currently not implemented.

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It’s not implemented no.
However, if you can PR it it would be great.

Okay, thanks. I’ll make one when I’ll get a change. Btw. for which branch should the PR be? (v3.2 or master or both?)

Master.
I’ll manage if this should go as a patch to 3.2.x

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