Hi all!
This is my first post here. I wanted to know which is the better way to import a model made in Blender (not just the mesh, but the lights, skeleton animations, etc as well) in JME 3.
I built a pinball game two years ago using JME 2 and Blender. At that moment, I had to export to obj and import it in JME 2 by using one of its importers, but now I’m reading about this and there are a lot of places saying that OgreXML is the best way to do it.
I’ve also seen the jmonkeyplatform, but I don’t understand how to use it… I prefer Eclipse rather than NetBeans.
Can anyone give me some instructions on how to do this?
Thank you in advance!
Martin
There is a pdf document doing exactly that at the end of the hello assets tutorial…
https://wiki.jmonkeyengine.org/legacy/doku.php/jme3:beginner:hello_asset#conclusion
Ok, but what about animations? Is there any way to import the animations as well?
The second pdf file also explains animation…