This is my first post here. I wanted to know which is the better way to import a model made in Blender (not just the mesh, but the lights, skeleton animations, etc as well) in JME 3.
I built a pinball game two years ago using JME 2 and Blender. At that moment, I had to export to obj and import it in JME 2 by using one of its importers, but now I’m reading about this and there are a lot of places saying that OgreXML is the best way to do it.
I’ve also seen the jmonkeyplatform, but I don’t understand how to use it… I prefer Eclipse rather than NetBeans.
Can anyone give me some instructions on how to do this?
Thank you in advance!
There is a pdf document doing exactly that at the end of the hello assets tutorial…
Ok, but what about animations? Is there any way to import the animations as well?
Yeah, OgreXml do it easily. Read the hello_animation-tutorial.
The second pdf file also explains animation…