I’m not sure what the real term for this is, so I’m going to call it ghost movement highlighting in this post.
Ghost movement highlighting is when a spatial leaves behind stationary “ghosts” or silhouettes that eventually fade away. This ends up with a trail of ghosts that highlighting the movement of the spatial.
To achieve this, I assume it requires transparent materials (not sure how that works at all), and a way to highlight the edge of the silhouettes. The transparent materials would somehow have to be animated or reapplied to the spatial constantly in order to get the fading effect.
I haven’t seen anything tutorial on transparency besides transparency sorting which doesn’t seem to be relevant. Edit: nevermind, I found a transparent material in the pallete in the SDK.
Does anybody have a method that works in v3.2?