I’m trying to get my player to walk over(collide) with a Box shaped Geometry that has a GhostControl attached. My player has a GhostControl attached and he is walking around the world fine because other objects have RigidBodyControls attached. The PhysicsCollisionListener I have never reports that the “player” and the “item” collide. The “item” will collide with other Rigid bodies around but not the player. Also, the listener reports the player colliding just fine. But they never collide together.
I’m trying to implement a minecraft clone to learn. I’m using the Cubes.jar library(plugin) to generate the terrain. The item I am trying to walk over and pick up is created when a block is destroyed.
Can two Spatials with GhostControls collide?
Any help or guidance is appreciated.