GLB shader compilation error

How to make world sun ?

so that the light falls everywhere?

Sunlight is directional. It cannot fall “everywhere”. Things facing away will get only ambient light.

…and your scene has no ambient light. And now I’m repeating myself so I’m going to check out of this thread and let others help. Good luck.

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I add light and it work’s
Thanks to all
Solverd
So hard

So hard

I wish someone would turn this thread into a tutorial.

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