I know a lot of Android developers have been waiting for this one:
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ooh nice! about time.
βweβre now supporting OpenGL ES 2.0,β
OMFG at last!!
Have you tested this? Did you got jme3 to work in it?
I have tried but no succeed.
@quad said:
Have you tested this? Did you got jme3 to work in it?
I have tried but no succeed.
Half-way yeah. The sreen isn't cleared for some reason though. You have to add an emulated GPU to your emulation device and make the Android Renderer ignore the glsl version.
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How do you ingnore the glsl version?