Hello I’m just someone who knows some Java and did made a smal game using swift as a university project. I didn’t program an app or used jmonkey till now but I want to make a multiplayer ios / Android crossplaform game using Java and jmonkey seems to be the right thing (expect that i want to start with a small 2d game but ignoring the one extra dimension shouldn’t be hard, right?). On the other side I don’t have a server and I don’t plan on getting a server so the only way for a multiplayer is either me programming some p2p stuff (hard work) or I use the Google play services:
It’s interesting that this seems to work for ios also.
So my question before I even start to install anything: does this two work together? Can I follow the instructions about google play inside of a jmonkey project? I know jmonkey haves some networking stuff, do i need to use that to use the google play api? Or do I need to ignore that part completely if I need to make use of Google play?
It looks like the turn based variant also haves a rest api maybe this would be a workaround but I would need this also in the realtime variant otherwise the amount of games I could create would shrink drastically (and i have very little rest knowledge so I would need to learn that):
I hope I’m in the right forum section by the way.
By the way the reason why I’m using an engine is it to get tilsets to work or everything else that is about grafics/ gui. My strength lies in simple logic, so I can create game logic .