GPAA: Geometric Post-process Anti-Aliasing

I dont know much about technical details, but this looks rather easy to implement.



http://www.geeks3d.com/20110313/gpaa-geometric-post-process-anti-aliasing



As was mentioned in the article, this technique is not very reliable. Its generally useful for deferred rendering, which we are not using yet.

In fact, jME3 already supports hardware anti-aliasing even when using post processing