Not sure if this was the right place to post this question but, I couldn’t find anything with many a google search and no one answered in the chatroom.
Does anybody know if GPU skinning is supported for Android? Is it done by default or do I have to enable it somehow if so?
I guess that means that JME is still using cpu skinning for both android and PC until that patch goes in?
Yes.
But IMO that’s not a very good idea to use hardware skinning on android hardware. Shading already put a lot of burden on the GPU…not sure you’ll have a lot to spare for skinning.
We’ve used that hardware skinning code for our purposes on Android and saw 2x-3x improvement in framerate performance across several devices. We are rendering a full scene of static geometries all with shaders, and two objects animated with hardware skinning shaders. I highly recommend using it.