Grappling Hook is available for Windows and Mac OS X, now!
You can get the demo on the new website:
http://ghook.speedrungames.com/
More information are available at: http://www.speedrungames.com
In the future I will post there my experiences about game development and some interessting technical details.
Yeah.. there are a couple of games which have strong influence on the game design/development: Portal, Braid, Cold Ice, Mirrors Edge, Counter Strike Surf Maps, You found a grappling hook! and some others. :)
I just stop the hooks in their movement and attach them to the node they hit, so that they also move correct with moved objects. Currently the hooks are simple spheres, but I will replaced them with a 3d model.
Ahh yes the eternal quest to draw with bullet holes/etc…
Tho I'm sure you'd eventually want to add a timer (imagine a large level if they all stay together…tho single player prolly isn't an immediate concern). On the converse…I always hate when the holes disappear before i finish drawing
Hi, in the last days I worked on the visuals of the game. I looked for a new visual style, which looks cool, fits to the target-group and the game and is easy to do for me. My biggest inspirations were Tron, Matrix and Star Wars.
Till now I have added a bloom-shader to the rendering, created new textures (some are animated now) with GIMP and created a model for the grappling hook bolts with Blender.
Here is a screenshot of the first level with new textures. There are still a couple of textures I have to recreate.
I created an ingame-leveleditor, which uses an octree as the basic data/editing structure. The main inspiration for this kind of level-editing was the Sauerbraten-Engine. (http://www.sauerbraten.org/)