however when i do this most my models get distorted when i run animations on them… I think its somethign todo with the way ive imported them. Or because i have many characters of the same model
i used the direct blender importer. I have also tried resetting the skeliton as suggested by
the model looks fine when i look at it individually in the scene composer. but gets distorted when i load multiple instances of the same model in the game…
i have tried cloning each model to create multiple characters —
cloning when with .clone(true); to also clone the materials
i have also tried loading the same model multiple times calling
but all have the same problem
i have also uploaded the mode here
Your model look very good, I don’t know why it happens to you. Vertices don’t have to many bone groups. There is 24 doubled vertices - maybe they cause problems (select all (A) > (W) > Remove Doubles) We use Ogre importer for animations. I don’t know what is the core problem with HW skinning artifacts.
Ok thanks guys… When i first started i tried the ogre exporter and it was a bit too fiddly and I couldn’t get ti working… Where as the SDK was just right click and it worked… Ill revisit using the ogre exporter… If any of you can post some sources to the best upto date guides on how it works that would be greatly appreciated…
Ok came back to this and got it working. Just to help others…
Alot of the documentation talks about using v2.69 of blender. but that doesnt seem to work on never version on mac os. So i went with version 2.79a of blender. But then the the version of the script installed by the ide doesnt work so that needs to be upgraded to the latest version of the script https://bitbucket.org/iboshkov/blender2ogre
and it all worked as per the youtube video above!!