Hello animation null pointer exception may have been solved at last

Now we see this question from time to time.

Yes, JME 3.3 uses a new animation system.
When you load an animated gltf/glb/ogre model with JME 3.3 it automatically loads them with the new animation system. You should look for AnimComposer instead of AnimControl.

You can find a bunch of examples here

You can find more examples if you search for AnimComposer in the JME GitHub page and this forum.

Edit:

See these as well: