I saw those but what about
setUp(Vecotr3f) which was
It works like so now,
getUp() when there is
It looks like,
player.setGravity(30.0f) is now
player.setGravity(new Vector3f(0.0f, 30.0f, 0.0f)) correct?
Jump works like this now,
Also, tutorials update on stable releases, so this is an Alpha release, when is stable to be expected?