oxplay2
7
@Grubsic
also its not just about:
- “voxel worlds are not made of blocks”
- “voxels show only visible(surface) faces”
its also about optimizations like:
- “greedy meshing”
- “LOD scaling”
- light optimizations (floodfill light)
for example you can see here gredy meshing part:
Like mentioned there are many libs, i would suggest you try Blocks lib:
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