Help with GLSL lighting shader

I am trying to use a GLSL lighting shader I found for a spotlight in an application but I have no idea on how I am to incorporate it with JME’s lighting shaders. If anyone can help me and point me in the right direction to using a custom lighting shader?

I think you just need to study what shaders look like in jme and convert it.

But btw, there was recently a spot light added to jme, so maybe you don’t need to do it yourself.

Thankyou for the quick reply and I’ll try downloading the latest build