I am new to Jme3. I am creating scenes with terrain, textures, water, and sky. The sky is what is troubling me. I am approaching this inside of the scenecomposer, adding a skybox to the scene directly. I messed around with the settings and different sky textures and found something that works. I can only find one image that works and creates a nice looking sky (BrightSky.dds without checking “sphere map”)
the others only work if you check “sphere map” when creating them otherwise the sdk shows the following error:
<span style=“text-decoration:underline;”>“Invalid texture: Image[size=384x192, format=BGR8, id=24]
Cubemap textures must contain 6 data units.”</span>
When I do check “sphere map” it looks like this, even for the BrightSky.dds
What causes this distortion?
I noticed the filetype for the one that works is .dds. is there something significant about this type? if so, do you know where I can download more skyspheres with the .dds extention?