That.
Can anyone help me?
public Vector3f[] getVertices(Node node) {
Spatial spatial = (Spatial)node;
if(spatial instanceof Geometry) {
Geometry geometry = (Geometry)spatial;
FloatBuffer vertexBuffer = geometry.getVertexBuffer();
return BufferUtils.getVector3Array(vertexBuffer);
}
return null;
}
or
public Vector3f[] getVertices(Node node) {
return ((Spatial)node instanceof Geometry) ? BufferUtils.getVector3Array(((Geometry)((Spatial)node)).getVertexBuffer()) : null;
}