And installing api's isnt really what I usually do…
So I would need some help
Do you know how to install jMEphysics2 or jBullet and be able to run it with netbeans?
Because I got no clue, and the manuals explains in such incredible "hightech" language
that they dont even know what they are saying themselfs!
Example (how to install part):
Bullet should compile out-of-the-box for all platforms, and includes all dependencies.
Windows Visual Studio projectfiles for all versions are available in Bullet/msvc. The
main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln
CMake adds support for many other build environments and platforms, including XCode
for Mac OSX, KDevelop for Linux and Unix Makefiles. Download and install Cmake from
http://www.cmake.org. Run cmake without arguments to see the list of build system
generators for your platform. For example to generate Mac OSX Xcode project files , run
cmake .
You imported the jme2 libraries and jme2 does not include jmephysics2. You have to build jmephysics2 (as far as I know there is no release version to download) and import the resulting jars/dll files.
There should be enough information even you don't might use eclipse. Is right now doing very much to get jbullet connected to jME directly. Didn't use that as well.
PS: It might be a bit confusing right now with the phyics in jME.
There is one Physics-Layer (jME Physics maintained by falken) for that we got 2 implementation (Ode and jBullet). Did used it so I can't say anything about it. (URL: http://code.google.com/p/jmephysics/ )
And normen is right now doing very much to get jbullet connected to jME directly. Didn't use that as well. ( http://code.google.com/p/jbullet-jme/ )