After the reading of the post under your link I have understood - the best way is to make all the armors inside the same .BLEND-file and attach them in Blender and export pairs of the models (same body + new bodyArmor) in JME3. In my game I don’t have combinations of flexible wears (no changeable trousers, skirts – only body armors). Sword, shield and helmet can be attached to single bones from the code without deformation ability (see post: post with attaching of a weapon and shield)
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