How to change hue of a Texture

I wanted to change the hue of a Texture at runtime. Is there some material definition that supports a “hue” parameter or do I have to do it, possibly by adapting this code…

JME shaders only support a straight color multiply. If you need something more complicate then you will have to fork the shader and add your customizations. (or if it’s unshaded you can probably quickly put something together with shader nodes)