How to create an physics Object from Ogre.mesh?

Hi all,

the question is the title of this topic.

can somebody give me an advice?

Yeah, go through the structure of your model and create basic collision shapes that you combine in a compound collision shape or connect via Physics Joints. “Automatic” generation would maybe work with boxes and/or a GImpact shape, but the boxes will probably not behave as you want and the GImpact shape will make your CPU crawl on its knees.

thx ^^