Well, i got a .obj that i converted to .jME, but how can i see the tree-like structure of the object, or at least to show a list of nodes.
I noticed when i printed the children of the model in the console that while my
ex-obj file showed [temp0 (com.jme.scene.TriMesh)](so the only child was a Trimesh),
in flag rush lesson8, it showed [tdS Scene (com.jme.scene.Node)](a Node as a child, and an apparently custom name)
Is this difference because the flag rush file was, before jme, 3ds, and mine waas obj?
And with a Trimesh is there a hierarquical structure or is it just the image itself?
Thanks in advance
afaik, the ObjToJme converter creates a Node and adds N TriMeshes to it. Here's the kicker: ObjToJme combines ALL geometries in the .obj file to one TriMesh if said geometries use a common material.
So: if you have a room object and door objects and you use the same material for them (defined in the .mtl file), the converter will create one TriMesh. If you define and use a 'room' material and a 'door material' the converter will create two seperate TriMeshes that use the names of the materials.
I think its stupid but thats the way it works.
Thx for the help, but since i dun have the mtl and i have the .3ds, for now i will use it.