what i want is like: A Quad of the size of the screen in orthogonal view, that will display text(what i don't know how to) and the Quad must be invisible, but display the text, but i think that depending on how i do it, the text will end up being invisible too, so i want to know the right way to do it!
it will be for a adaptation of the way RPGMaker does the windows of the menus. it uses a image, and then cut it into pieces and put together into a window. i managed to do the cut and put stuff, so the window boarder is working as intended, however i have no idea on how to add text to the window!
to make it easier to understand what the class does, i will send a screen of a "window" and the HUD base image to make it. also please note that the quality of the base image is horrible, and so the quality of the window will be, but i can't install GIMP at my work, so i have to keep with MSPaint…
Edit: added a better HUD base image and a SS of it
thx in advance
Guedez said:
...but i can't install GIMP at my work, so i have to keep with MSPaint....
Hahaha! Working hard I take it!
just noticed the existance of the "Text" class… i guess it is the correct way to do it.
well, since my work(that is in fact a internship, that in fact is a excue to get cheap workforce) is to wait for a computer to break, and then fix it, i can do things like program on it!