How to make a ragdoll with native bullet

Hey there!

So, knowing that using kinematic ragdoll in native bullet crashes the app without a stack trace, should I opt for using collision shapes with joints like in this tutorial (using an animated model)?

Can you create a as simple as possible running testcase? I would prefer if we find a way to fix this in the binding/ native bullet itself.

Source code:

import java.net.SocketException;
import java.util.ArrayList;

import com.jme3.animation.AnimControl;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.plugins.FileLocator;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.control.KinematicRagdollControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.Spatial.CullHint;

public class Test extends SimpleApplication {

public static void main(String[] args) {
	// TODO Auto-generated method stub
	Test t = new Test();
	t.start();
}

@Override
public void simpleInitApp() {
	// TODO Auto-generated method stub
	BulletAppState bas = new BulletAppState();
	stateManager.attach(bas);                              // set up physics space
	bas.setDebugEnabled(true);
	
	BoxCollisionShape box = new BoxCollisionShape(new Vector3f(10, 1, 10));
	RigidBodyControl boxPhy = new RigidBodyControl(box, 0);                  // set up a surface
	boxPhy.setPhysicsLocation(new Vector3f(0, -2, 0));
	bas.getPhysicsSpace().add(boxPhy);
	
	Node sp = (Node) assetManager.loadModel("customModel.j3o");
	Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
	mat.setColor("Color", ColorRGBA.Gray);                                         // set up a spatial
	sp.setMaterial(mat);
	rootNode.attachChild(sp);
	sp.setLocalTranslation(0, 10, 0);
	
	KinematicRagdollControl k = new KinematicRagdollControl();
	sp.addControl(k);                                             //set up a ragdoll
	k.setRagdollMode();
	bas.getPhysicsSpace().add(k);//this is where the error occurs
}

}

Thanks, what is custommodel? can you upload it?

There is a JMETest with a Ragdoll, maybe this can reproduce it?
I remember that I had errors with that back in 2015, native crashed and jBullet was buggy.

That custom model could be anything, the app crashes either way throwing a „Java has stopped working” error window instead of a stack trace.

Yes, but a good testcase should have all the external resources included, or even better, no external resources. Check this: http://sscce.org/ .

Also, what version of jme are you using?

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import com.jme3.animation.*;
import com.jme3.app.SimpleApplication;
import com.jme3.asset.TextureKey;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.PhysicsCollisionEvent;
import com.jme3.bullet.collision.PhysicsCollisionObject;
import com.jme3.bullet.collision.RagdollCollisionListener;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.KinematicRagdollControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.font.BitmapText;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.light.DirectionalLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.debug.SkeletonDebugger;
import com.jme3.scene.shape.Sphere;
import com.jme3.scene.shape.Sphere.TextureMode;
import com.jme3.texture.Texture;

/**
 * PHYSICS RAGDOLLS ARE NOT WORKING PROPERLY YET!
 * @author normenhansen
 */
public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisionListener, AnimEventListener {

private BulletAppState bulletAppState;
Material matBullet;
Node model;
KinematicRagdollControl ragdoll;
float bulletSize = 1f;
Material mat;
Material mat3;
private Sphere bullet;
private SphereCollisionShape bulletCollisionShape;

public static void main(String[] args) {
    TestBoneRagdoll app = new TestBoneRagdoll();
    app.start();
}

public void simpleInitApp() {

    initCrossHairs();
    initMaterial();

    cam.setLocation(new Vector3f(0.26924422f, 6.646658f, 22.265987f));
    cam.setRotation(new Quaternion(-2.302544E-4f, 0.99302495f, -0.117888905f, -0.0019395084f));


    bulletAppState = new BulletAppState();
    bulletAppState.setEnabled(true);
    stateManager.attach(bulletAppState);
    bulletAppState.setDebugEnabled(true);
    bullet = new Sphere(32, 32, 1.0f, true, false);
    bullet.setTextureMode(TextureMode.Projected);
    bulletCollisionShape = new SphereCollisionShape(1.0f);

//        bulletAppState.getPhysicsSpace().enableDebug(assetManager);
    setupLight();

    model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");

    //  model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));

    //debug view
    AnimControl control = model.getControl(AnimControl.class);
    SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
    Material mat2 = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
    mat2.getAdditionalRenderState().setWireframe(true);
    mat2.setColor("Color", ColorRGBA.Green);
    mat2.getAdditionalRenderState().setDepthTest(false);
    skeletonDebug.setMaterial(mat2);
    skeletonDebug.setLocalTranslation(model.getLocalTranslation());

    //Note: PhysicsRagdollControl is still TODO, constructor will change
    ragdoll = new KinematicRagdollControl(0.5f);
    setupSinbad(ragdoll);
    ragdoll.addCollisionListener(this);
    model.addControl(ragdoll);

    float eighth_pi = FastMath.PI * 0.125f;
    ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi);
    ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi);


    //Oto's head is almost rigid
    //    ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0);

    getPhysicsSpace().add(ragdoll);
    speed = 1.3f;

    rootNode.attachChild(model);
    // rootNode.attachChild(skeletonDebug);
    flyCam.setMoveSpeed(50);


    animChannel = control.createChannel();
    animChannel.setAnim("Dance");
    control.addListener(this);

    inputManager.addListener(new ActionListener() {

        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("toggle") && isPressed) {

                Vector3f v = new Vector3f();
                v.set(model.getLocalTranslation());
                v.y = 0;
                model.setLocalTranslation(v);
                Quaternion q = new Quaternion();
                float[] angles = new float[3];
                model.getLocalRotation().toAngles(angles);
                q.fromAngleAxis(angles[1], Vector3f.UNIT_Y);
                model.setLocalRotation(q);
                if (angles[0] < 0) {
                    animChannel.setAnim("StandUpBack");
                    ragdoll.blendToKinematicMode(0.5f);
                } else {
                    animChannel.setAnim("StandUpFront");
                    ragdoll.blendToKinematicMode(0.5f);
                }

            }
            if (name.equals("bullet+") && isPressed) {
                bulletSize += 0.1f;

            }
            if (name.equals("bullet-") && isPressed) {
                bulletSize -= 0.1f;

            }

            if (name.equals("stop") && isPressed) {
                ragdoll.setEnabled(!ragdoll.isEnabled());
                ragdoll.setRagdollMode();
            }

            if (name.equals("shoot") && !isPressed) {
                Geometry bulletg = new Geometry("bullet", bullet);
                bulletg.setMaterial(matBullet);
                bulletg.setLocalTranslation(cam.getLocation());
                bulletg.setLocalScale(bulletSize);
                bulletCollisionShape = new SphereCollisionShape(bulletSize);
                RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, bulletSize * 10);
                bulletNode.setCcdMotionThreshold(0.001f);
                bulletNode.setLinearVelocity(cam.getDirection().mult(80));
                bulletg.addControl(bulletNode);
                rootNode.attachChild(bulletg);
                getPhysicsSpace().add(bulletNode);
            }
            if (name.equals("boom") && !isPressed) {
                Geometry bulletg = new Geometry("bullet", bullet);
                bulletg.setMaterial(matBullet);
                bulletg.setLocalTranslation(cam.getLocation());
                bulletg.setLocalScale(bulletSize);
                bulletCollisionShape = new SphereCollisionShape(bulletSize);
                
            }
        }
    }, "toggle", "shoot", "stop", "bullet+", "bullet-", "boom");
    inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    inputManager.addMapping("boom", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
    inputManager.addMapping("stop", new KeyTrigger(KeyInput.KEY_H));
    inputManager.addMapping("bullet-", new KeyTrigger(KeyInput.KEY_COMMA));
    inputManager.addMapping("bullet+", new KeyTrigger(KeyInput.KEY_PERIOD));


}

private void setupLight() {
    // AmbientLight al = new AmbientLight();
    //  al.setColor(ColorRGBA.White.mult(1));
    //   rootNode.addLight(al);

    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
    dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
    rootNode.addLight(dl);
}

private PhysicsSpace getPhysicsSpace() {
    return bulletAppState.getPhysicsSpace();
}

public void initMaterial() {

    matBullet = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
    key2.setGenerateMips(true);
    Texture tex2 = assetManager.loadTexture(key2);
    matBullet.setTexture("ColorMap", tex2);
}

protected void initCrossHairs() {
    guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
    BitmapText ch = new BitmapText(guiFont, false);
    ch.setSize(guiFont.getCharSet().getRenderedSize() * 2);
    ch.setText("+"); // crosshairs
    ch.setLocalTranslation( // center
            settings.getWidth() / 2 - guiFont.getCharSet().getRenderedSize() / 3 * 2,
            settings.getHeight() / 2 + ch.getLineHeight() / 2, 0);
    guiNode.attachChild(ch);
}

public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) {

    if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) {
        Geometry geom = (Geometry) object.getUserObject();
        if ("Floor".equals(geom.getName())) {
            return;
        }
    }

    ragdoll.setRagdollMode();

}

private void setupSinbad(KinematicRagdollControl ragdoll) {
    ragdoll.addBoneName("Ulna.L");
    ragdoll.addBoneName("Ulna.R");
    ragdoll.addBoneName("Chest");
    ragdoll.addBoneName("Foot.L");
    ragdoll.addBoneName("Foot.R");
    ragdoll.addBoneName("Hand.R");
    ragdoll.addBoneName("Hand.L");
    ragdoll.addBoneName("Neck");
    ragdoll.addBoneName("Root");
    ragdoll.addBoneName("Stomach");
    ragdoll.addBoneName("Waist");
    ragdoll.addBoneName("Humerus.L");
    ragdoll.addBoneName("Humerus.R");
    ragdoll.addBoneName("Thigh.L");
    ragdoll.addBoneName("Thigh.R");
    ragdoll.addBoneName("Calf.L");
    ragdoll.addBoneName("Calf.R");
    ragdoll.addBoneName("Clavicle.L");
    ragdoll.addBoneName("Clavicle.R");

}
float elTime = 0;
boolean forward = true;
AnimControl animControl;
AnimChannel animChannel;
Vector3f direction = new Vector3f(0, 0, 1);
Quaternion rotate = new Quaternion().fromAngleAxis(FastMath.PI / 8, Vector3f.UNIT_Y);
boolean dance = true;

@Override
public void simpleUpdate(float tpf) {
    // System.out.println(((BoundingBox) model.getWorldBound()).getYExtent());
//        elTime += tpf;
//        if (elTime > 3) {
//            elTime = 0;
//            if (dance) {
//                rotate.multLocal(direction);
//            }
//            if (Math.random() > 0.80) {
//                dance = true;
//                animChannel.setAnim("Dance");
//            } else {
//                dance = false;
//                animChannel.setAnim("RunBase");
//                rotate.fromAngleAxis(FastMath.QUARTER_PI * ((float) Math.random() - 0.5f), Vector3f.UNIT_Y);
//                rotate.multLocal(direction);
//            }
//        }
//        if (!ragdoll.hasControl() && !dance) {
//            if (model.getLocalTranslation().getZ() < -10) {
//                direction.z = 1;
//                direction.normalizeLocal();
//            } else if (model.getLocalTranslation().getZ() > 10) {
//                direction.z = -1;
//                direction.normalizeLocal();
//            }
//            if (model.getLocalTranslation().getX() < -10) {
//                direction.x = 1;
//                direction.normalizeLocal();
//            } else if (model.getLocalTranslation().getX() > 10) {
//                direction.x = -1;
//                direction.normalizeLocal();
//            }
//            model.move(direction.multLocal(tpf * 8));
//            direction.normalizeLocal();
//            model.lookAt(model.getLocalTranslation().add(direction), Vector3f.UNIT_Y);
//        }
}

public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
//        if(channel.getAnimationName().equals("StandUpFront")){
//            channel.setAnim("Dance");
//        }

    if (channel.getAnimationName().equals("StandUpBack") || channel.getAnimationName().equals("StandUpFront")) {
        channel.setLoopMode(LoopMode.DontLoop);
        channel.setAnim("IdleTop", 5);
        channel.setLoopMode(LoopMode.Loop);
    }
//        if(channel.getAnimationName().equals("IdleTop")){
//            channel.setAnim("StandUpFront");
//        }

}

public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
}
}

Ok, so this test case works fine, (I’ve removed PhysicsTestHelper because it appears to be custom made).

My version of jMonkey is 3.1.0 beta 3 (native bullet).