I’m a new user in community.
First of all, Hi all
I’m a complete beginner in game development. My purpose is to build simulations that will include interaction of humans with objects.
eg- they will try to operate a fire extinguisher using touch on its various triggers in real life object.
After taking a few tutorials in beginner section, I have concluded that we design mesh models in blender and add rigging and skinning to them. Make animations of them (in blender itself) and play them by code using jMonkey. However in my case I want to manipulate objects. I have a few questions regarding this.
- Is it possible to animate things using their bone structure(armature) in jMonkey (inverse kinematics etc).
- I want my object (a fire extinguisher) to behave in a certain way when clicked at different parts.
eg- clicking on plug will unlock the fire extinguisher and the plug will fall down. Then clicking on know will start the fire extinguisher.
Another thing is jMonkey right tool for the thing that I’m doing. i want to build simulations basically.