How to migrate a 3D libgdx project to jme3?

I have a libgdx 3D project
How to migrate a 3D libgdx project to jme3?

This is a bit broad question… The answer is “by doing it”.

It would help a ton if you had more specific questions. Like what are you stuck on now exactly?

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I used a lot of gl renders in libgdx, how can I modify a small amount of code to make it work in jme3? It should take over some rendering from the bottom

Are you procedurally generating 3D objects, loading objects, or handling 3D with shaders? I am a bit confused.

Each has it’s own solution and we can help you if you have an example of what you want to achieve

理论上可以实际上不建议我觉得还不如按照jme的方式重写[doge]