I’m currently falling into despair because I’m not able to create a simple 2-dimensional plane in Blender, assign a texture to it, export it and use it in the jMonkeyEngine. Well, more precisely - I’ve created a plane (that’s not very difficult in the end), I even textured it, exported and imported it, but when I import it, the texture’s missing and the plane’s just green instead of showing the grass texture. I guess the reason is that I didn’t UV map it, and here starts the problem, because I read several tutorials (including that one in the jME docs) and watched as many videos as I could find, but I still don’t exactly know what to do. The jME docs don’t really help with that, either, because I guess they’re created for people who are already familiar with tools like Blender.
So here’s my question - can somebody please either give me a short tutorial on how to paint the texture on the plane in order to successfully import it to and use it in the jMonkeyEngine or provide a link to a beginner-oriented tutorial that covers this topic? I’d be extremely greatful.
I’m currently creating a card game for my bachelor thesis and need that plane as my board. Since I want to add some stuff like trees, rocks and hills later on and there will be several different boards, I want to save them as scenes in jME, and thus it’s not really an option to just write code that creates a quad, textures it and then creates spatials for other objects (unless I really won’t get used to that whole Blender stuff).