Howto implement a TextureRenderer in StandardGame ( OpenGL Thread )


i have noticed that i have to make a Callable Object(?) if i want to create a TextureRenderer ( from: )

Can anyone give me a simple example of that ?

In SimpleGame this is included without to call the opengl thread right? (


GameTaskQueueManager.getManager().update(new Callable<Object>() {
            /* (non-Javadoc)
             * @see java.util.concurrent.Callable#call()
            public Object call() throws Exception {
                                        //do something here
               return null;

enjoy :)

see also: