Ideas for an MMORPG

In case someone wonders, thetoucher is not actually a human being, it’s a “fuck you” bot we installed on the forum that randomly insult people.
We reached such a level of greatness that sometime it’s good to be insulted and humiliated to remind us that we are just mere monkeys.

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Damned it. When I’m reading that thread, I am thinking of creating an own mmorpg again :frowning:
But then the SDK stalls :frowning:

However: If you don’t expect a functional game as output and are just in for the fun, you can make any game you want.

It might be frustrating though, if you expect more than 4 players not lagging etc.
Also: A good game is 80% assets and 20% code (at least in mmorpgs and such, less in games as 2048).
Also Open World is a keyword for Shitload of Asset Variety.

But then: Since there is no easy way in jme currently to create a river, you can’t just make beautiful landscapes.

Meh. Now I feel like dropping my current game and trying some xbuf live modelling shit to create a kewl mmorpg map :frowning:

I’m currently using Nifty, but it doesn’t have 3D stuff. Is there anything besides lemur, tonegod, and attaching thingso to the guiNode that can achieve this?

I know that, so I try to get along with very few resources and just try to focus on the code. Please bear in mind I’m doing this for knowledge, not profit.

Not only are these options fine (at least lemur and gui node, I haven’t tried tonegods gui framework yet), this might be the least important part of your mmorpg. Placing things in the gui is doable. You should worry about things, that aren’t doable for you yet.
And apart from that… there are so much things to do - Like many people in this thread, I can’t stress that enough: There are SO MUCH THINGS TO DO. Programming an MMO is not harder than a normal game in the sense that there are more complex algorithms, there are just so many things to do, that creating it alone will take ages. Huge parts of code will have to be rewritten again and again and by the time, your code gets playable, you need assets and assets… and assets… and content… and assets… and finally people to test it (Even if you just write it for yourself, the game will be huge).
It’s the right idea to not let other people demotivate you, but in this case you should really listen to their experience. Start with something simple and finish it, then hop to the next goal. Sitting around on a huge game and then realizing after a few years, that you did basically everything wrong, can (and will) be frustrating.

Anyways, good luck with your game! As for ingame classes, I always liked characters that are weak on their own but hide and build traps and little towers to defend areas.

I would make a multiplayer rpg instead. Doesn’t just make it 10 times easier (still hard though)… I also believe that is where the market is currently. Mmo sales have been sepulchral for years now while games with only a couple players per server such as Left4Dead, Borderlands made mountains of cash.

But mostly, once you’ve put up all the network and such stuff mmo style, your IA’s end up stinking and nothing new appears in your game while differenciation is the only way for indie dev to succeed.

And it looks like Bethesda cornered itself out of that market by making that Elder Scrolls Online mmo. Anyway, they managed to release their two last versions (Oblivion and Skyrim) with an input lag and a UI that stinks so much, I kinda wonder how that could have happened… anyway… unless they cure stoupid, they are doomed in the long run.
And they stopped dreaming… skyrim is just them milking the cow. Morrowind was a dream… skyrim is lipstick on a pig.

So… the market is plain open for a multiplayer rpg.

I’m try my best to doing a “tiny” MMO, maybe it should be called “TMO”. it’s small but will have almost full features, like “actor,skill,effect,skin,quest…etc”. I encounter many difficulties, but I also learned a lot. It realy difficult, but also interesting.
In the past almost two years, I have done a lot of work in this game.I think one day if I have a lot of more resource, I can make a MMO. I have some other friends also try to make a MMO game, they maybe still need several years :). But I think it still usefull.
(Sorry, I’m a chinese, my english still not good, some times I don’t know how to express something more clearly in english.)


This image is a simple demostrate of my game architecture. It still need a lot of work to do and need a lot refactor, but I like it.

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i could argue about the lack of separation between implementation and representation, the fact that it reproduces mistakes from 90’ about content and presentation, the steep learning curve that leads to crap and never satisfying/easy coding, the slowness, the amazing mess it creates in all your code …
Well, i could go on and on, and exhibit some concrete examples but … as you are a bot :smiley:

I tried to use it and with some success … but it was always painfull and bugs just kept popping everywhere.
Just an example: why in hell do you have to put the name of the controller (classpath included) to load it ? First thing: your controller pop without any references (so is has no references to the application, for instance). Second, it means that this gui librarie is tighten to Java. Third, there is no refactoration in anyway and you can’t obfuscate.
Solution to do that ? Factory, you give to it a string and it gives to you an object, implementing and interface. Works in every language, names can be short and means something (and be case independant etc) no refactoration problem, you can even link several different string to the same object, you can even reuse the same instance, you can add references you want to the instance as you control its creation etc etc.
You can even do some reflection in the Java implementation. It’s really up to you and the interface thing allow you to return an object implementing everything else you want (and extending something).

Tonegod gui was really fresh and cool, and it’s done, if i am not wrong, by one person. So it’s feasible by one person.

Wow. This discussion become big. I still have no time to read them all. But farmer class maybe cool. If you see the movie with the king… The title In the name of the king or something, farmer maybe a cool job. Thats all from me for now. Sorry. Im busy with my own mmorpg.