Importing models made in blender: Errors with tutorial

I followed this tutorial (http://www.jmonkeyengine.com/wiki/doku.php?id=exporting_.obj_models_from_blender) and I receive errors when trying to run the application. Here is the code and errors:



import com.jme.app.AbstractGame;

import com.jme.app.SimpleGame;

import com.jme.bounding.BoundingSphere;

import com.jme.input.FirstPersonHandler;

import com.jme.renderer.ColorRGBA;

import com.jme.scene.TriMesh;

import com.jme.util.export.binary.BinaryImporter;

import com.jmex.model.converters.ObjToJme;

import java.io.ByteArrayInputStream;

import java.io.ByteArrayOutputStream;

import java.io.IOException;

import java.net.URL;



public class TestObjJmeWrite extends SimpleGame {



    public static void main(String[] args) {

        TestObjJmeWrite app = new TestObjJmeWrite();

        app.setDialogBehaviour(AbstractGame.FIRSTRUN_OR_NOCONFIGFILE_SHOW_PROPS_DIALOG);

        app.start();

    }



    protected void simpleInitGame() {





        ObjToJme converter = new ObjToJme();

        try {

            URL objFile = TestObjJmeWrite.class.getClassLoader().getResource("Viper2.obj");

            converter.setProperty("mtllib", objFile);

            converter.setProperty("texdir", objFile);

            ByteArrayOutputStream BO = new ByteArrayOutputStream();

            System.out.println("Starting to convert .obj to .jme");

            converter.convert(objFile.openStream(), BO);

           

            //load as a TriMesh if single object

            TriMesh model = (TriMesh) BinaryImporter.getInstance().load(

                    new ByteArrayInputStream(BO.toByteArray()));

            //load as a node if multiple objects

            //Node model=(Node)BinaryImporter.getInstance().load(

            //                new ByteArrayInputStream(BO.toByteArray()));

            model.setModelBound(new BoundingSphere());

            model.updateModelBound();

            rootNode.attachChild(model);



        } catch (IOException e) {

            e.printStackTrace();

        }





        display.getRenderer().setBackgroundColor(ColorRGBA.gray);

        input = new FirstPersonHandler(cam, 3, 1);



        //needed for specular lighting(reflective light)

        lightState.setSeparateSpecular(true);



    }

}









Errors:



Aug 18, 2008 10:25:51 AM com.jme.app.BaseGame start

INFO: Application started.

Aug 18, 2008 10:25:51 AM com.jme.system.PropertiesIO <init>

INFO: PropertiesIO created

Aug 18, 2008 10:25:51 AM com.jme.system.PropertiesIO load

INFO: Read properties

Aug 18, 2008 10:25:51 AM com.jme.app.BaseSimpleGame initSystem

INFO: jME version 1.0

Aug 18, 2008 10:25:51 AM com.jme.input.joystick.DummyJoystickInput <init>

INFO: Joystick support is disabled

Aug 18, 2008 10:25:51 AM com.jme.system.lwjgl.LWJGLDisplaySystem <init>

INFO: LWJGL Display System created.

Aug 18, 2008 10:25:51 AM com.jme.renderer.lwjgl.LWJGLRenderer <init>

INFO: LWJGLRenderer created. W:  640H: 480

Aug 18, 2008 10:25:52 AM com.jme.app.BaseSimpleGame initSystem

INFO: Running on: ialmrnt5

Driver version: 6.14.10.4363

Starting to convert .obj to .jme

Intel - Intel 915GM - 1.4.0 - Build 4.14.10.4363

Aug 18, 2008 10:25:52 AM com.jme.renderer.AbstractCamera <init>

INFO: Camera created.

Aug 18, 2008 10:25:52 AM com.jme.util.lwjgl.LWJGLTimer <init>

INFO: Timer resolution: 1000 ticks per second

Aug 18, 2008 10:25:52 AM com.jme.scene.Node <init>

INFO: Node created.

Aug 18, 2008 10:25:52 AM com.jme.scene.Node <init>

INFO: Node created.

Aug 18, 2008 10:25:52 AM com.jme.scene.Node attachChild

INFO: Child (FPS label) attached to this node (FPS node)

Aug 18, 2008 10:25:52 AM class universityTutorials.TestObjJmeWrite start()

SEVERE: Exception in game loop

java.lang.NullPointerException

        at universityTutorials.TestObjJmeWrite.simpleInitGame(TestObjJmeWrite.java:38)

        at com.jme.app.BaseSimpleGame.initGame(Unknown Source)

        at com.jme.app.BaseGame.start(Unknown Source)

        at universityTutorials.TestObjJmeWrite.main(TestObjJmeWrite.java:25)

Aug 18, 2008 10:25:52 AM com.jme.app.BaseSimpleGame cleanup

INFO: Cleaning up resources.

Aug 18, 2008 10:25:52 AM com.jme.app.BaseGame start

INFO: Application ending.





Can anyone tell me how I might fix this? A black screen appears like it will show the model and than the application just stops.

I just fixed this error. The files were not in the project folder correctly. Fixing the file path solves this issue.