recently i seen nice interesting videos about voxel destructible buildings.
do anyone know what “voxel solution” did he solve it?
seen there are several voxel solutions, but what do you think is used here?
i ask because im curious if it would be simple to create similar effect(simpler physics) of wall destruction using some existing JME voxel libs. and which one would be best/fastest
some of voxel engines i know(starting from most recently updated):
which one would be best do you think? and why?
i dont ask about all world, but just buildings.