Issue 64, Built-in-fog

Anyone know how this is going? Just curious if it’s still planned or will be abandoned in favor of the fog filter.

Nobody actively working on it. Which doesn’t mean that it couldn’t pop up suddenly ^^ But I guess its one of the things that don’t make much sense before the shader part has been cleaned up (no, I didn’t say “shader inj…” xD).

http://www.crossfiteastvillage.com/wp-content/uploads/2011/10/Oh-Snap.jpg

https://www.team9000.net/attachments/b13921_oh-lawd-jpg.60712/

ok thanks :slight_smile:

If you poke around a bit you might find the vertex fog I posted that I’ve added to my local versions of Lighting. Maybe it helps if you at least wanted to have it locally.

Thanks but i was just plain curious. XD

Also you have the FogFilter :smiley:



For built-in Fog we would need shader inj… NOOOOOOOOO

DON’T SAY IIIIIT !!!

ARRRGHHHHH

I’m meltiiiiiing







1 Like

Heheh.



Though, at some point in a developers time with JME, they should really try out some shader tweaks. It’s as rewarding as it is painful.



And with an engine like JME that really has integrated shaders nicely, not tweaking shaders is a little like having a Ferrari and just using it to run trips to the store down the block.

@pspeed said:
...is a little like having a Ferrari and just using it to run trips to the store down the block.

Isn't it why one would buy such a car? To show off? And everyone knows that a trip to the corner store is the best way to show off. Not that many people will gawk at you when you pass them at 200 MPH on the highway. :P

I like the shader and material system too, tho I guess it would be pretty nice if you could write and modify shader code as strings rather then having to use text files and load them through the assetmanager.



I guess in any stuff you make for public use its better to just use proper shader and material files anyways… so it doesn’t really matter. At least not for me.