Here is the Jaime model (by nehon) rigged with Blender’s armature thus making it consistent with MakeWalk which enables importing CMU bvh as well Mixamo animations. I added several test animations. There is also original Jaime. Blend files made with Blender 2.78 included.
Maybe this is good time to talk about JME’s default character for testing. Although Jaime may seem ok, it is not a good model for testing. It looks ok, but it should be a humanoid, where Jaime doesn’t quality as one. His proportions are completely wrong, not to mention the tail. Although I managed to rig it with humanoid Blender armature it doesn’t mean animations look good on him. His head is just too big and legs too short. Other candidates for default character might be the Otto or Simbad. For me Simbad is too complicated and cartoonish. Also his is too fat. Otto seems ok but this poor bastard lacks the head and this is not easily repairable. I will look into these model, but I would rather create something new. For me testing character should have the following features:
humanoid with human proportions
genderless but male body and proportions
in general texture-less with clean colors
rigged with Blender’s basic armature
possible no face, no toes
What’s your opinion? Should we create something from scratch or use third party CC0 model?
There is no 2.8 blend files for any of existing JME models. Also Jaime model offer nothing special. It is a rigged model with a one texture+normal map and armature on the same layer. Not everyone moved to 2.8 due to its inconsitence with JME. I can prepare alternative 2.8 files but pre 2.8 version should exist.
There is no problem with opening it in Blender 2.8, which is backward compatible. I tested it.
Yeah. This is what I meant, but that “nearly-deprecated” is the fastest and simplest importer for Blender <2.8 files and it is not going anywhere.
That’s a good idea. I thought about it. The characters are great but there is a big licensing issue namely this
" NO, you cannot create… Any type of free distribution of character or animation raw files"
Adobe doesn’t define “raw file” in legal but they do define “content file”. What I don’t get is just exactly what the point of using mixamo could be if only you the one and only end user is able to use the file.
You may reproduce and distribute Content Files only in connection with your End Use, however, under no circumstances can you distribute the Content Files on a stand-alone basis, outside of the End Use.
So they say on one hand you can use for games but on the other hand not for use with:
Blueprints or asset packages for video game engines which redistribute character or animation raw files
Yeah it’s a mess. They protect themselves against any troll issues. I agree it stupid and there wouldnt be any problems for us to use it but still I would rather use Mixamo original files than credit someone which is cancerous in many ways.