Here is the Jaime model (by nehon) rigged with Blender’s armature thus making it consistent with MakeWalk which enables importing CMU bvh as well Mixamo animations. I added several test animations. There is also original Jaime. Blend files made with Blender 2.78 included.
Maybe this is good time to talk about JME’s default character for testing. Although Jaime may seem ok, it is not a good model for testing. It looks ok, but it should be a humanoid, where Jaime doesn’t quality as one. His proportions are completely wrong, not to mention the tail. Although I managed to rig it with humanoid Blender armature it doesn’t mean animations look good on him. His head is just too big and legs too short. Other candidates for default character might be the Otto or Simbad. For me Simbad is too complicated and cartoonish. Also his is too fat. Otto seems ok but this poor bastard lacks the head and this is not easily repairable. I will look into these model, but I would rather create something new. For me testing character should have the following features:
- low poly
- humanoid with human proportions
- genderless but male body and proportions
- in general texture-less with clean colors
- rigged with Blender’s basic armature
- possible no face, no toes
- no equipment
- no clothes
What’s your opinion? Should we create something from scratch or use third party CC0 model?