(January 2017) Monthly WIP screenshot thread

Walking Bipeds WIP:

larger version

  • basic bullet physics;
  • super advanced “move to target, then find another random target” Sky-net AI Algorithm Integration Processing Paralleling Cluster testing whatever;
  • procedural walk animation, using 2 frames / poses w/ leaning, auto facing, speed compensation.
  • auto “wall hugging”, 3rd animation frame / pose … I say pose because I have exported a 3 frame long animation from blender, comprising 2 walking poses and a wall hugging pose.

Still early but mature enough to integrate into Monkanim, because blending and state machining is horrible … :rice_scene::punch:

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