Walking Bipeds WIP:
- basic bullet physics;
- super advanced “move to target, then find another random target” Sky-net AI Algorithm Integration Processing Paralleling Cluster testing whatever;
- procedural walk animation, using 2 frames / poses w/ leaning, auto facing, speed compensation.
- auto “wall hugging”, 3rd animation frame / pose … I say pose because I have exported a 3 frame long animation from blender, comprising 2 walking poses and a wall hugging pose.
Still early but mature enough to integrate into Monkanim, because blending and state machining is horrible …