I’m trying to use jbullet and I’ve some problem to set collision shapes. I need to set a mesh shape for my ground, so I’ve tried to import my model and to set a new MeshCollisionShape in different ways:
A movable model cannot have a mesh collision shape anyway. You have to specify a node that has a TriMesh as child to create a Mesh collision shape for static models.
You can use the GImpact collision shape, which is a dynamic mesh shape, but as in odejava too, its not recommended to use these kind of shapes, a combination of simple collision shapes in a CompoundCollisionShape is the most performant solution. If you want to use them you should at least create a lowpoly version of your mesh and use that to create the physics collision shape.