JME3.3 Anim System getBindInverseTransform

In new animation system, bind pose is defined in model space not local space for this reason we do not have getBindInverseTransform.

But if you need inverse bind in local space anyway, you should be able to calculate it like below:

  • call skinningControl.getArmature().applyBindPose();
  • Transform bindTransform = joint.getLocalTransform();
  • Transform bindInverseTransform = bindTransform.invert();

Edit:
See this for more info