A big thank you to everyone who submitted footage!
You might notice that I’ve called it a “WIPs mashup”, even though there are a few projects at RELEASED status in there. I realised I was probably on to something the first time I did this: For a “rapid-fire” showcase like this, it makes the most sense to feature in-development footage. The more polished games at the pre-release stage ought to be circulating their own kick-ass promo videos at that point anyhow.
A few lessons learned
Video ought to be out within at least 2 weeks after submission deadline to keep momentum going. A little over a month between making the announcement and putting the video out was a tad too long. Props to @MoffKalast for taking matters into his own hands though.
Project statuses should be formalised. Some had status like “Development” which is a bit nondescript.
I should have been more strict about “clean” videos. I don’t wanna see your OS dock bruh! (don’t sweat it though )
Prototype: something is there, but might not even show on screen
Alpha: something is playable, but features are worked on. Crashes and bugs in abundance.
Beta: feature freeze (ish), it is ready to be given to testers.
Released: purchasable/downloadable
or if you prefer:
Prototype: only the devs can play with it
Alpha: can be tested by members of the team
Beta: can be tested by people outside of the team
Released: can be used by anyone.
@Pesegato perhaps I haven’t made it obvious enough:
“Prototyping” isn’t even a thing, at least not by the de facto standards. Closest to it would be pre-alpha or “messing around”. It’s all there explained in great detail…