Kinematics and code-based animation?

If I have a model that is rigged with kinematic joints, and each part (hand, lower arm, lower leg, etc.) is it’s own model, would I be able to do something like this:

[java]
Node player = (Node)assetManager.loadModel(“Models/player.j3o”);

player.getChild(“LeftHand”).setLocalTranslation(new Vector3f(blah, blah, blah));
[/java]

and have the rest of the arm move with it? Or would it just offset the hand? If that’s not how I’d do that is there any other way? Thanks in advance!

Maybe you want to take a look at the KinematicRagDollControl

Thanks, that’ll more than likely be what I need. (just doing a bit of preliminary research.)